· 21 min read
How to organise a paid-entry five-a-side football tournament

You can sell every team place in a five-a-side tournament and still have a bad business on your hands. The entry fee might barely cover the pitches. The fixtures might leave a team playing again before they've recovered. And the captain who paid for the squad may assume their friends can watch for free, even though you've budgeted for spectator tickets.
To organise a paid-entry five-a-side football tournament, work out the competition you can actually deliver before you set the team limit or take payment. Agree the football rules, build a complete draw that includes recovery and knockout rounds, and price the entry against the cost of running that day. Then make the team booking and spectator admission terms clear enough for a captain to explain to everyone coming with them.
This guide focuses on an adult competition run as a paid event. We'll use an eight-team example to work through pitch rotations, match officials, the budget and arrivals. The numbers are planning examples, rather than playing standards or supplier quotes. Your football authority, venue and competent safety advisers need to approve the arrangements for your location and participants.
Start with the football you're selling
The first thing you want to decide is who should enter. An experienced league side and a group of friends who play occasionally can both describe themselves as amateur. Put them into the same competition without explanation and the weaker team may feel they paid to be somebody else's warmup.
Describe the intended playing level, age eligibility and competition category before entry opens. Say how you assess eligibility and what happens if a team enters the wrong category. If you want separate ability divisions, each division needs enough teams, pitch time and officials to work. Opening another category because someone asks for it can leave you with two incomplete competitions.
For a first edition, I'd favour one clearly described adult competition. You can learn whether captains will pay your price and whether the venue can deliver the experience before adding more divisions. A smaller field with reliable match times is a better starting point than a crowded programme that depends on everyone accepting delays.
Next, write the actual entry offer. Tell captains the number of scheduled group matches, the match duration, the squad limit and the route to the final. Explain what the fee includes, whether substitutes pay separately, and which conditions can change the programme. A team buying competitive football needs more information than a promise of a great day out.
Keep five-a-side distinct from futsal. The FA's explanation of football's different laws distinguishes futsal from small-sided football and says its own small-sided laws apply in England. If you're organising elsewhere, start with your relevant football authority. Don't combine familiar rules from different formats and assume the result is an approved competition.
Agree the rules with the people who will enforce them
Speak to the relevant association before you promise a date, format or prize. Ask about competition approval, affiliation, player eligibility, disciplinary reporting, insurance and the officials you need. Your venue may already host regular five-a-side games, but that doesn't establish the requirements for the tournament you're selling.
Work with your football lead and referees on one competition rules document. It should cover playing time, substitutions, footwear, equipment, rest, late arrivals, misconduct, abandoned games and how teams progress. Have the venue confirm any restrictions connected to its surfaces or enclosed pitches. Captains need the same document the officials will use.
Some five-a-side disagreements are really disagreements about which local version of the game everyone expected. Can an outfield player enter the goalkeeper's area? Is there a height restriction? How does the goalkeeper restart play? Are barriers part of the game? Those decisions affect tactics and the experience players think they're buying.
For an English example, The FA's small-sided modifications guidance addresses matters including playing duration, substitutions and height restrictions. Use it with the applicable competition requirements and the people approving your event. Publishing your preferred rule doesn't automatically make a modification permissible.
Make substitutions practical. Decide where substitutes wait, how a player enters and leaves, and who controls the change. Put the approved squad limit on the entry page and registration instructions. If you allow a replacement player before a stated deadline, explain how that person becomes eligible. Don't let a busy registration desk invent an exception after a captain arrives short.
Your rules also need a clear disciplinary route. Explain who handles an eligibility complaint, what information the captain must provide and when it must arrive. Separate those decisions from the referee's match decisions. When a disagreement starts, staff should know who can resolve it without bringing both pitches to a halt.
Build a complete draw before setting the team limit
Your maximum team count comes from the football you can fit into the booking. Start with the matches each entrant receives, then include every match needed to decide the winner. Add recovery, result checking, warmups and delays. Only then do you know how many entries you can sell.
Here's a hypothetical eight-team format using two pitches. Split the teams into Group A and Group B, with four teams in each. Every team plays the other teams in its group once. That creates six matches per group, twelve group matches overall, and three scheduled group matches for every team.
The top two teams in each group reach the semifinals. The winner of Group A plays the runner-up of Group B, and the winner of Group B plays the runner-up of Group A. The semifinal winners play the final. That adds three matches, making fifteen matches across the tournament. This example has no third-place playoff.
For illustration, allocate twenty-minute fixture windows on each pitch, containing twelve minutes of playing time and eight minutes for changeover and administration. Those durations are assumptions for this scheduling exercise. Have your football lead approve the playing format, recovery and total workload before using them. If the required allowances are longer, expand the booking or reduce the programme.
Keep each group on its own pitch during group play. Within each group, number teams one to four and use this sequence:
09:00: team one plays team two.
09:20: team three plays team four.
10:00: team one plays team three.
10:20: team two plays team four.
11:00: team one plays team four.
11:20: team two plays team three.
Both groups follow that sequence simultaneously. Leave 09:40 to 10:00 and 10:40 to 11:00 without group matches on either pitch. These gaps prevent teams playing consecutive fixture windows. It produces every pairing exactly once, and the last group games finish playing at 11:32. The final fixture window ends at 11:40. You can now check a real player's route through the morning instead of assuming that twelve matches will somehow fit.
The shortest interval between the end of one match and the start of the same team's next match is twenty-eight minutes. Team three has that interval between its first and second games; team four has it between its second and third. The example shows the arithmetic, not a medically approved recovery period. If your competition requires more, the draw needs changing.
Put both semifinals at 12:20. Even a qualifier finishing the last group game has forty-eight minutes before that start. Allocate each semifinal a thirty-minute window, including the same twelve minutes of play and room for a tie procedure. Put the final at 13:20, giving at least thirty minutes after the semifinal windows end.
A penalty shootout may exceed its allowance. Your timetable therefore needs a delay rule that preserves approved recovery before the final, plus enough paid venue time to carry that delay. Reserve through 14:10 for the final, overruns and presentation, with separate agreed access for setup and clear-down. If the match officials cannot approve those margins, rebuild the schedule before advertising it.
Before releasing that draw, label the teams with their real names and check it again. A replacement team taking a numbered place should inherit the same fixtures unless you formally revise the programme. Give the fixture sheet a version date and keep a copy at each pitch and the results desk. That sounds ordinary, but it prevents a captain forwarding an earlier draw and turning up for a match you've moved. Tell captains when the draw becomes final and how you'll announce an unavoidable revision afterwards.
Test the awkward versions of the day
A draw that works only when every match starts exactly on time needs more work. Follow the team playing the latest group fixture through every possible knockout route. Check the officials' breaks too. Simultaneous matches need simultaneous refereeing coverage, and a referee cannot deal with an incident on one pitch while controlling another.
Decide who collects results, checks the group tables and confirms qualifiers. Referees should report scores through an agreed route, and captains should know where confirmed standings appear. Give someone time to check the figures before the semifinal announcement. A hurried correction after teams have started warming up is much harder to manage.
Publish your group tiebreakers in order. Explain whether you compare points, goal difference, goals scored or another approved measure, and how you resolve a remaining tie. Have your football lead check how the rules work when several teams finish level. Don't borrow a short rule that only resolves a tie between two teams.
Work through a withdrawal before it happens. If a team drops out before the draw, you may have time to replace it from a waiting list. If a team fails to arrive, you need the published competition procedure. State what happens to results, qualification and the playing offer for the remaining teams. A walkover doesn't give players the football they expected.
You also need a plan for losing a pitch. Moving every remaining fixture onto the other pitch can double the time required and make your original finish impossible. Agree with the venue what happens if a surface becomes unusable, and identify the point when the event must pause or change. Explain material changes and any applicable remedies to buyers under your terms.
Keep one person responsible for announcing schedule changes. A referee, a volunteer and a captain shouldn't each be sharing a different kickoff time. Staff need a single confirmed version, and captains need a reliable place to find it. Use announcements that name the affected match, pitch and new reporting time.
You should also test a team that arrives after its first scheduled match. The rules need to say when late arrival becomes a forfeit, who records it and whether that team can play its remaining fixtures. Check the consequences with your football lead before publishing them. A sympathetic exception can affect every other team's recovery and qualification chances. Staff can help a delayed captain find the site without privately promising a different competition rule. Keep any decision and the reason recorded so the next official has the same information.
Book the venue for the tournament, not an ordinary kickabout
Walk the site with the venue manager and your football lead. Look beyond the playing surfaces. Where do teams warm up? Where do substitutes wait? Can spectators watch without standing in a team entrance? Can an injured player receive help without other players crowding the access route?
Confirm who checks the goals and equipment before play. The FA's goalpost safety guidance says goals must be securely anchored or have a weighted back bar in accordance with manufacturer instructions. Ask the venue's competent staff to establish that the installed equipment is suitable and secure. Seeing a goal used regularly isn't the same as checking it for your event.
Put responsibilities into the booking agreement. Identify who provides balls, bibs, scorekeeping equipment, pitch access and equipment replacements. Agree when staff can enter, when the pitches become available, and when the site must be clear. Include any charges for running late. Your final whistle isn't the end of the work you're buying access for.
Check footwear requirements with the venue and include them in captain communications. Ask about changing rooms, drinking water, toilets, accessible routes and shelter between matches. Tell entrants what is available and what they need to bring. Players waiting for their next game still need somewhere appropriate to wait.
Ask explicitly whether the agreement permits spectator admission charges, sponsorship signs, commercial photography and catering sales. Establish which areas your booking controls and which remain open to other customers. A venue hosting ordinary sessions alongside your tournament may need a different arrivals arrangement from a site you've hired exclusively.
Read cancellation and weather terms before paying a non-refundable deposit. Identify who can close the pitches, how the decision reaches you and which costs remain payable. Check your insurance with a qualified adviser against the actual competition and responsibilities. Venue cover and your event's cover should be checked for their specific purposes.
Price the team entry before relying on spectators
You have a limited number of team places, so a low entry fee is difficult to repair later. Before setting it, list the costs required to deliver the promised football. Include venue hire, officials, medical provision, event staff, equipment, administration, promotion and an allowance for problems. Count your own paid working time where it belongs in the business.
Use confirmed quotes and a clear treatment of taxes and transaction costs. Keep money you collect for another party separate from revenue you retain. If you haven't built this kind of budget before, our event budget guide explains how to organise the costs before deciding what tickets need to earn.
Consider a hypothetical budget with $800 in fixed costs and $20 in additional cost for every entered team. Assume those figures include the relevant staffing, venue, payment costs and taxes for this illustration. At eight teams, total cost is $960. At a $150 team entry, revenue is $1,200, leaving $240 before any costs omitted from the assumptions.
At six teams, the same fee produces $900 against $920 in costs, a $20 loss. Seven teams produce $1,050 against $940, leaving $110. The minimum whole-team count that covers the example's costs is seven. If you need $200 profit, the example requires all eight places at that price.
That difference should change how you sell. You shouldn't approve the tournament at six paid teams because the page looks busy or several captains have promised to book. Set a decision date tied to your supplier commitments. Compare paid entries with the actual cost of proceeding and tell captains what happens if the minimum isn't reached.
Keep the payment schedule beside your decision date. If the venue balance falls due before enough teams have paid, you need cash available to bridge that gap or a different agreement. Expected spectator income on event day cannot pay a supplier who needs money beforehand. Ask which commitments can still be reduced at each deadline and record what stopping would cost. That lets you compare the cost of cancelling with the cost of proceeding, using confirmed obligations rather than the amount you originally hoped to earn.
The chart uses only the hypothetical calculation above. Team revenue equals $150 multiplied by paid teams; total cost equals $800 plus $20 multiplied by teams. It shows why the last available entries matter financially without treating a sellout as your starting assumption.
| Label | Team revenue USD | Total cost USD |
|---|---|---|
| 6 teams | 900 | 920 |
| 7 teams | 1050 | 940 |
| 8 teams | 1200 | 960 |
These are illustrative USD figures, not a recommended entry fee. Replace every assumption with your own quotes and check whether teams will pay the resulting price for the football offered. If the numbers don't work, change the costs, price or event format before opening sales. More teams won't fix the budget if their fixtures cannot fit.
Spectator revenue can improve the result, but treat it cautiously until you have evidence. Some teams bring supporters; others arrive with only their squad. If the tournament only breaks even when every player brings a paying guest, you need a stronger demand case before committing the money.
Make team payment and player eligibility separate checks
A captain buying one team place is a useful sales arrangement. It gives you one booking to confirm and one contact for match instructions. But the paid order doesn't establish who can play. You still need the approved roster process, eligibility checks and any participant information required for the competition.
Make the unit of purchase unmistakable. If the price buys one squad place, say that beside the price and explain the permitted roster. Don't make a captain buy a ticket for every player unless that's the arrangement you've deliberately chosen and explained. State whether spectators are included, excluded or entitled to a specific allocation.
Loopyah's ticket selling tools support ticket types and QR ticket check-in, with door staff able to scan from their own phones. That helps you manage paid admission when you've defined the offer. Keep the sporting roster and eligibility process under your competition lead's control, and check the actual setup before you sell a team entry through it.
Explain the sequence after payment. Tell the captain when the roster is due, when you confirm eligibility, when the draw is released and how later instructions arrive. Ask for information because someone needs it for a stated purpose. Avoid making every player repeat the buyer's order details simply because different people are collecting forms.
Run a test booking and arrival before launch. Have someone unfamiliar with the event read the entry page, buy through the intended route and explain what they think they purchased. Then give the registration team that same confirmation and test how they find the squad. Any mismatch is cheaper to fix before real buyers arrive.
When a captain changes, have a defined way to update the contact without losing the booking history or admitting an unapproved squad. Record who authorised the change. A message from someone claiming to represent the team shouldn't be enough for staff to change eligibility or payment details on the morning.
Write your cancellation and transfer terms around the real purchase. A team withdrawing before the draw creates a different operational problem from a spectator who can no longer attend. Explain any replacement process, deadlines and permitted changes in plain language, and get the terms checked for the law where you're trading. Don't describe a payment as non-refundable simply because your venue deposit is difficult to recover. Buyers should see the relevant conditions before paying, and your staff should know which questions require a manager's decision.
Keep a waiting list after team places sell out. Explain that joining it doesn't confirm entry, and only offer a released place after checking the roster deadline, payment arrangements and the effect on the published group draw.
Decide exactly what spectators can access
Team capacity and spectator capacity answer different questions. Eight teams tell you how much football you're scheduling. They don't tell you how many people can safely watch. Ask the venue's responsible person to establish the occupancy for your actual layout, taking players, staff, substitutes and other occupants into account.
Decide whether spectators can move between pitches and where they can stand or sit. Check that the viewing route works for people with access requirements. If a ticket only admits its holder to certain areas, explain that on the sales page. Someone buying access to the tournament should know whether they can actually see the matches that interest them.
Set a spectator policy for players who finish early. Can eliminated players stay to watch the final under their team entry? Can a captain bring a non-playing coach? Are children admitted, and under what supervision conditions? Those choices affect capacity and revenue, so settle them before the registration desk starts making exceptions.
Keep the arrival routes clear. A paid spectator needs an admission check; a player also needs the competition's registration process. You can place those checks near each other without asking the same worker to resolve a squad eligibility dispute while a queue of supporters waits. Brief staff on which problems they can resolve themselves.
Use clear labels on confirmations and signs. A team booking, a player's approved participation and a spectator ticket are different permissions. If you issue passes or wristbands after registration, explain what each permits and how replacements are handled. Don't use a colour distinction without wording that staff and guests can understand.
Our guide to sports event ticketing is useful when you're working through admissions. For this tournament, keep the decision tied to the site. You need buyers to enter the right area, staff to recognise their permission and the venue to stay within its agreed capacity throughout the day.
Give officials and safety staff enough support
Appoint a tournament lead who can deal with operational decisions while referees referee. Give each active pitch the officiating coverage required by your competition. Agree fees, reporting times, breaks, equipment and disciplinary procedures with officials in advance. Confirm the replacement arrangement if someone is unavailable before the event starts.
Don't make the first-aid person simultaneously responsible for an essential admissions position. If they leave to help a player, that position still needs cover. Discuss the proposed sport, participant profile, spectators, site and programme with a competent medical provider so the provision fits the event you're running.
Great Britain's Health and Safety Executive advises organisers to plan for incidents and emergencies, including medical needs and communication. It recommends including the visiting public in the assessment of first-aid, medical and ambulance needs. Use the equivalent applicable guidance for your location and make the plan specific to your venue.
Agree how someone calls for help and where responders enter. Keep that route clear and make sure staff know the location details they will give emergency services. Identify who can stop play, who deals with the rest of the event and who communicates with captains. Practice that communication during the briefing.
For head injuries, use current football guidance and qualified medical decisions. England Football's brain health and concussion resources provide the relevant guidance for that context. Make sure your officials and medical provider have an agreed response to suspected concussion. A captain's wish to keep a player available shouldn't decide their return.
Record incidents through the appropriate event and football reporting routes, with suitable control over personal information. After an incident, check whether the pitch, staffing or programme can safely continue before announcing the next kickoff. The tournament timetable needs to accommodate the decision, rather than pressuring staff to make it quickly.
Hold a short staff walkthrough before arrivals. Follow one team through the entrance, registration, warmup area and first pitch, then follow one spectator to the viewing area. Test the radio or phone route for a missing referee, an injury and a disputed roster. Check who covers each position when someone takes a break. If the same person appears in several jobs that must happen simultaneously, change the staffing plan. A written assignment only helps when the person can actually be in the right place at that time.
Sell to captains with a complete offer
Your marketing needs to reach someone willing to organise a squad and collect commitment from players. Write for that captain. Put the location, competition level, entry price, squad requirements and scheduled football together. Explain what they can forward to teammates so they don't have to reconstruct the event from several posts.
Approach relevant local clubs, leagues and existing playing groups with permission through their usual contacts. Explain who the competition suits and what makes the day worth the entry fee. Avoid claiming affiliation, endorsement or access to a club's audience without agreement. A useful partnership needs somebody on the other side willing to share it.
Track paid team entries separately from enquiries. If captains ask the same question repeatedly, improve the entry page. If they understand the offer but don't buy, find out whether the date, level, travel or price is the obstacle. Discounting immediately can make the budget worse without addressing the actual reason teams hesitate.
Before event day, send captains the confirmed draw, arrival deadline, venue directions, equipment requirements and contact route for problems. Ask them to share player instructions with the squad, while making the original information available in one accessible place. Tell spectators about any separate tickets and access conditions before they set off.
After the final, settle suppliers, reconcile entries and record what the tournament earned after all costs. Ask captains whether they received the football you described and where the day became difficult. Use their answers alongside actual delays, incidents and sales. Before you book another edition, fix the specific problem that would stop a team paying to come back.
Author: By the Loopyah Content Team
The Loopyah Content Team shares expert insights, practical guides, and industry updates to help event organizers create unforgettable experiences and stay ahead in the event planning world.









