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A two player teams event for Star Wars: Shatterpoint. Always two there are, no more no less. A master and an apprentice. One to embody the power and one to crave it. Teams will only need to purchase one ticket. Each player will bring three squads, and must play each squad at least once over the three games. Unique character names will be unique to the team, your six squads may only include one Darth Vader. Players will not be required to bring a mission deck as part of their squad, each table will have its own mission pre-assigned to it (objective tokens and mission cards will be provided). After rounds have been generated and games assigned to their tables, teams will use the following process to determine their match ups: Each table number will consist of two tables with terrain and mission objectives already laid out. Teams will each make a 5 dice priority roll following the normal rules, the team that wins this roll will decide which team is Team A and which is Team B. Team A will pick one of their players and assign that player to one of the four deployment zones. Team B will pick one of their players and assign that player to either the deployment zone opposite Team A’s assigned player OR one of the deployment zones on the un-occupied table. Team A will assign their second player to either the deployment zone opposite Team B’s assigned player OR one of the deployment zones on the un-occupied table (whichever is relevant after Team B’s first choice). Team B will assign their second player to the final deployment zone. Each game will then make their normal priority roll to see which player is the first player, and the game will continue with deployment as normal. In the event of a bye, the players of the team that is given the bye will play against each other. This game will feature additional prizes and possibly some fun additional rules (TBC).